Maverick has over 200 hours in Balatro and added all unlockable jokers in the game to his collection.
Table of Contents
Types of Unlockable Jokers
There are 3 types of unlockable jokers in Balatro:
- Legendary Jokers
- Jokers that require you to take an action during a run for them to appear that run
- Jokers that require you to fulfill a requirement before they appear in ANY run
Unlocking a Joker vs. Discovering a Joker

Unlocking a Joker means fulfilling the requirements for that Joker to appear. Discovering a Joker means buying it once from the shop after it appears.
To add a Joker to your collection, you need to discover it. That means simply unlocking it is not enough to clear achievements such as Completionist. It also means you’ll need to buy every Joker you consider useless at least once.
On the image above, the Joker on the left is already unlocked. We just need to encounter it in the shop and purchase it to discover it. We still need to unlock the Joker on the right. You can hover over it to see its requirements (or simply check its requirement further on this page).
Uses of Unlocking Jokers

The average Unlockable Joker is arguably a bit stronger than the average “regular” Joker. This is not the case for all of them, however. Adding Jokers to your collection by discovering them also dilutes the Joker pool. This makes it less likely to find the specific Joker you’re searching for.
In general, though, more Jokers do increase your chances in the game. They will also count as items in your Collection, which will unlock additional decks for you to play with. Completionists will still want to do it to earn these achievements:
- Ante Up!: shares the same requirements as unlocking the Showman Joker
- 10k: shares the same requirements as unlocking the Oops! All 6s Joker
- Ante Upper: shares the same requirements as unlocking the Flower Pot Joker
- Heads Up: shares the same requirements as unlocking the Blueprint Joker
- Cartomancy: shares the same requirements as unlocking the Cartomancer Joker
- 1,000K: shares the same requirements as unlocking the The Idol Joker
- Astronomy: shares the same requirements as unlocking the Astronomer Joker
- 100,000K: shares the same requirements as unlocking the Stuntman Joker
- Speedrunner: shares the same requirements as unlocking the Merry Andy Joker
- Nest Egg: shares the same requirement as unlocking the Satellite Joker
- Completionist: requires you to complete your Collection. Jokers are only one part of your collection, but are likely to be one of the biggest hurdles along with unlocking all stakes (difficulties)
Legendary Jokers

The game has 5 Legendary Jokers. These are Jokers that never appear in the shops, not even if you already bought them in a previous run. To unlock and discover these jokers, there are 3 requirements:
- You need to find a “The Soul” Card in an Arcana or Spectral pack. There is a 0.3% chance for it to replace each card, so Jumbo and Mega Packs increase your odds. With such low odds, however, it’s still going to take you many, many attempts.
- You need to have room to add a Joker to activate “The Soul”. When you already have the maximum amount of Jokers, “The Soul” can still show up. You will, however, need to sell one before you can activate “The Soul”. If you are working on unlocking Jokers, this is a no-brainer even in the extreme case it causes you to lose the game.
- You need to be lucky enough that it creates a Joker you did not discover before. There seems to be some bias toward Jokers you have not discovered yet, but this is just my feeling. It’s not confirmed by data.
As “The Soul” can not appear in the shop, there are limited options to increase your odds. Using the Anaglyph Deck and saving the Double Tags for Mega Arcana packs can help. Unlocking this deck requires you to win a Run on the first 4 difficulties. If you didn’t get that far yet, however, don’t worry. The benefits of using that strategy to unlock Legendary Jokers are fairly marginal.
The Legendary Jokers are the last 5 Jokers on the last page of your Collection. As the requirements do not differ between them, we will not discuss them separately here. Feel free to click through to have a look if you’re curious about their effects, though.
Jokers That Need To Be Unlocked Every Run
These are Jokers that you need to unlock every run you want them. They will not appear solely by buying them in previous runs, even if you met their general unlock condition.
| Joker name | Page | Effect | General Unlock | Run-specific Unlock |
|
Steel Joker
|
3 | Gives x0.2 Mult for each Steel Deck in your full deck | None | Have at least one Steel Card in your deck |
|
Cavendish
|
5 |
x3 Mult 1 in 1000 chance this card is destroyed at end of round |
None | Buy the Gros Michel Joker. Gros Michel must destroy itself. Destruction through other Jokers (e.g., Madness) does not seem to count |
|
Stone Joker
|
6 | Gives +25 Chips for each Stone Card in your full deck | None | Have at least one Stone Card in your deck |
|
Lucky Cat
|
7 | This Joker gains x0.25 Mult every time a Lucky Card successfully triggers | None | Have at least one Lucky Card in your deck |
|
Golden Ticket
|
8 | Played Gold Cards earn $4 when scored | Play a hand with 5 Gold Cards | Have at least one Gold Card in your deck |
|
Glass Joker
|
8 | This Joker gains x0.75 Mult for every Glass Card that is destroyed | Have at least 5 Glass Cards in your deck | Have at least 1 Glass Card in your deck |
Jokers You Have To Unlock Before They Appear in Any Run
The majority of Jokers belong to this category, so I will just include them in the full list below.
Full List of Unlockable Jokers by Collection Page
These are ordered by the page of your in-game collection they appear in.
Page 8
| Joker Name | Effect | Unlock Condition | Tips |
|
Golden Ticket |
Played Gold Cards earn $4 when scored |
1. Play a Hand with 5 Gold Cards for the general unlock 2. Have at least 1 Gold Card in your deck during that run |
Click here to jump to the relevant section |
|
Mr. Bones
|
Prevents Death if chips scored are at least 25% of required chips self destructs | Lose 5 Runs | |
Acrobat![]() |
x3 Mult on final hand of round | Play 200 Hands | You will unlock it through regular gameplay. To unlock it faster, you can focus on One Pair and Stone Card Decks. |
Sock and Buskin![]() |
Retrigger all played face cards | Play a total of 300 Face Cards | You will unlock it through regular gameplay. To unlock it faster, you can follow the same tips as for Golden Ticket (see above). |
Swashbuckler![]() |
Adds the sell value of all other owned Jokers to Mult | Sell a total of 20 Jokers | You will unlock it through regular gameplay. To unlock it faster, you can play with the Yellow Deck, buy Jokers, then intentionally lose. |
Troubadour![]() |
+2 hand size, -1 hand each round | Win 5 consecutive rounds by playing only 1 hand | Focus on Straights, Full Houses or Flushes (a little harder). Playing the Plasma Deck on the easiest difficulty will allow you to unlock this without any jokers the first 4 rounds if you focus on cards with a value of 9+. |
Certificate![]() |
When round begins, add a random playing card with a random seal to your hand | Have a Gold playing card with a Gold Seal | Getting the Gold Seal is significantly harder than getting a Gold card. Play with the Ghost Deck to increase your odds of Talisman, which adds a Gold Seal. |
Smeared Joker![]() |
Hearts and Diamonds count as the suit, Spades and Clubs count as the same suit | Have at least 3 Wild Cards in your deck | Fairly easy through the use of Arcana Packs. You may have to sacrifice a run victory to focus on the relevant enhancement instead of your preferred one. |
Throwback![]() |
x0.25 Mult for each Blind skipped this run | Continue a saved run from the main menu | Press Esc during a run. Select Main Menu. Click Play. Choose Continue. Resume your run. |
Hanging Chad![]() |
Retrigger first played card used in scoring 2 additional times | Beat a Boss Blind with a High Card | Click here to jump to the relevant section |
Rough Gem![]() |
Played cards with Diamond suit earn $1 when scored | Have at least 30 cards with Diamond suit in your deck | Can be done on any deck, but Zodiac Deck with its extra Tarot Cards increases your odds. Using Ghost Deck and hitting an early lucky Sigil to change a full hand to Diamonds can give you a riskier early boost. |
Bloodstone![]() |
1 in 2 chance for played cards with Heart suit to give x1,5 Mult when scored | Have at least 30 cards with Heart suit in your deck | The checkered deck, once you unlock it, starts with 26 Heart suit cards. It requires you to win a run with the Black Deck, which itself requires you to unlock 100 items in your Collection. |
Arrowhead![]() |
Played cards with Spade suit give +50 Chips when scored | Have at least 30 cards with Spade suit in your deck | The checkered deck, once you unlock it, starts with 26 Spade suit cards. It requires you to win a run with the Black Deck, which itself requires you to unlock 100 items in your Collection. |
Onyx Agate![]() |
Played cards with Club suit give +7 Mult when scored | Have at least 30 cards with Club suit in your deck | Can be done on any deck, but Zodiac Deck with its extra Tarot Cards increases your odds. Using Ghost Deck and hitting an early lucky Sigil to change a full hand to Clubs can give you a riskier early boost. |
|
Glass Joker
|
This Joker gains x0,75 Mult for every Glass Card that is destroyed |
1. Have at least 5 Glass Cards in your deck for the general unlock 2. Have at least 1 Glass Card in your deck during your specific run |
Fairly easy through the use of Arcana Packs. You may have to sacrifice a run victory to focus on the relevant enhancement instead of your preferred one. |
Page 9
| Joker Name | Effect | Unlock Condition | Tips |
|
Showman
|
Joker, Tarot, Planet, and Spectral cards may appear multiple times | Reach Ante Level 4 | |
Flower Pot![]() |
x3 Mult if poker hand contains a Diamond card, Club card, Heart card, and Spade card | Reach Ante Level 8 | This is the last Ante Level you need to beat to win a run. You will regularly get here through regular gameplay as you unlock more jokers and get better at the game. |
Blueprint![]() |
Copies ability of Joker to the right | Win a run | |
Wee Joker![]() |
This Joker gains +8 Chips when each played 2 is scored | Win a run in 18 or less rounds. | A full run has 24 rounds (Small Blind, Big Blind, Boss x8 Antes). That means you need to skip at least 6 rounds. That’s not very restrictive. Just make sure to pick the most interesting Tags (bonuses for skipping rounds). |
Merry Andy![]() |
+3 discards each round, -1 hand size | Win a run in 12 or less rounds | Much more restrictive. You can only play 4 rounds apart from the bosses. Best attempted when you get the Throwback Joker early in a run (x0.25 Mult per skipped round). Play on the easiest difficulty. |
Oops! All 6s![]() |
Doubles all listed probabilities (ex: 1 in 3 -> 2 in 3) | In one hand, earn at least 10,000 chips | This will be easy enough once you get used to the game. Focus on Flushes, Straights or Full Houses and +Mult Jokers. |
The Idol![]() |
Each played Ace of Spades gives x2 Mult when scored Card changes every round |
In one hand, earn at least 1,000,000 chips. | You will reach this level when you regularly win runs. On top of previous tips, also focus on Scaling xMult Jokers. |
Seeing Double![]() |
x2 Mult if played hand has a scoring Club card and a scoring card of any other suit | Play a hand that contains four 7 of Clubs | Click here to jump to the relevant section |
Matador![]() |
Earn $8 if played hand triggers the Boss Blind ability | Defeat a Boss Blind in 1 hand without using any discards | Click here to jump to the relevant section |
Hit the Road![]() |
This Joker gains x0,5 Mult for every Jack discarded this round
|
Discard 5 Jacks at the same time | Click here to jump to the relevant section |
The Duo![]() |
x2 Mult if played hand contains a Pair | Win a run without playing a Pair | |
The Trio![]() |
x3 Mult if played hand contains a Three of a Kind | Win a run without playing a Three of a Kind | |
The Family![]() |
x4 Mult if played hand contains a Four of a Kind | Win a run without playing a Four of a Kind | |
The Order![]() |
x3 Mult if played hand contains a Straight | Win a run without playing a Straight | |
The Tribe![]() |
x2 Mult if played hand contains a Flush | Win a run without playing a Flush |
Page 10
| Joker Name | Effect | Unlock Condition | Tips |
|
Stuntman
|
+250 Chips, -2 hand size | In one hand, earn at least 100,000,000 chips | Click here to jump to the relevant section |
|
Invisible Joker
|
After 2 rounds, sell this card to Duplicate a random Joker
|
Jokers | Win a run on the first 3 difficulty levels to unlock the Painted Deck. This deck gives +2 hand size and -1 Joker slot. Beat it on the lowest difficulty without adding any Negative Jokers to your deck. |
Brainstorm![]() |
Copies the ability of leftmost Joker | Discard a Royal Flush | Get 100 items in your Collection to unlock the Black Deck. Win a run with this deck to unlock the Checkered Deck, which has 26 Hearts and 26 Spades. If you don’t get the unlock on the Ante 1, Small Blind, start over. May take some tries. |
Satellite![]() |
Earn $1 at end of round per unique Planet card used this round
|
Have $400 or more | Win a run on the first 4 difficulties to unlock the Anaglyph Deck. Don’t skip any rounds. Skip the Economy Tag on Ante 8 or higher. Sacrifice your run by selling your Jokers if you’re just a few dollars short. |
Shoot the Moon![]() |
Each Queen held in hand gives +13 Mult | Play every Heart in your deck in a single round | You will basically want to eliminate almost all Heart cards in your deck. You can do so through Hanged Man and turning them into other suits. Easiest in Abandoned Deck (requires a win on Green Deck which requires 75 unlocks) as it only has 10 Hearts. |
Driver’s License![]() |
x3 Mult if you have at least 16 Enhanced cards in your full deck
|
Enhance 16 cards in your deck | You will get this one pretty quickly through regular play. Focus on Arcana Packs instead of playing cards. They affect more cards plus Seals (little stamps) and Editions (Foil, Holographic Polychrome) don’t count towards the total. |
Cartomancer![]() |
Create a Tarot card when Blind is selected (Must have room) |
Discover every Tarot card | You will get there with regular play, though you may need to pick some enhancements you consider useless. |
Astronomer![]() |
All Planet cards and Celestial Packs in the shop are free | Discover every Planet card |
Click here to visit the dedicated page for this Joker (opens in a new tab) |
Burnt Joker![]() |
Upgrade the level of the first discarded poker hand each round | Sell a total of 50 cards | You will get here through regular gameplay, but it may take you a while. |
Bootstraps![]() |
+2 Mult for every $5 you have |
Have at least 2 Polychrome Jokers | Requires some luck, but you’ll get here through regular gameplay. |
Canio![]() |
This Joker gains x1 Mult when a face card is destroyed |
Legendary Joker | |
Triboulet![]() |
Played Kings and Queens each give x2 Mult when scored | Legendary Joker | |
Yorick![]() |
This Joker gains x1 Mult every 23 cards discarded
|
Legendary Joker | |
Chicot![]() |
Disables effect of every Boss Blind | Legendary Joker | |
Perkeo![]() |
Creates a Negative copy of 1 random consumable card in your possession at the end of the shop | Legendary Joker |
Tips for Unlocking Specific Jokers
Unlocking the Golden Ticket Joker
Playing a Hand with 5 Golden Cards is easiest with the Plasma Deck or Nebula Deck. These Decks concentrate on base chips, without relying too much on Arcana enhancements.
The Plasma Deck is the third to last deck in your Collection. It requires you to win a Run on the Blue Stake, the 5th difficulty. The Nebula Deck is significantly easier to unlock. It only requires you to win a Run with the Blue Deck on any difficulty. The Blue Deck only requires you to unlock 20 items in your Collection, which will only take a few runs through regular gameplay.
Focus on a deck with Face Cards (e.g., Full House or Two Pair with Face Cards). If you can keep this up by increasing chips and multi through Planet Cards and Jokers until Midas Joker appears, it’s pretty much an automatic win.
Do keep in mind that Midas Mask only turns cards Gold after you play them. Unlocking the Golden Ticket Joker will only happen when the cards are already Gold when you play them. That means you may need to play a few hands with Midas Mask before you’re ready for the unlock.
Unlocking the Hanging Chad Joker

Beating a Boss with High Card is easiest in Ante 1 on the easiest difficulty. There it is still easy to manually calculate your extra score. Even if don’t succeed, you will also not lose a lot of time per attempt.
I recommend playing with the Yellow Deck, the third deck in your Collection. It’s unlocked by having 50 items in your Collection, which you will get through regular gameplay. Don’t skip any rounds so you get 2 shops before the boss. Don’t worry about building up interest. Just use the deck’s extra funds to buy any chip and Mult-enhancing Jokers. You can also buy Pluto Cards if you happen to see them.
For my example while writing this section, I bought a Red Card Joker. I then skipped all packs to get +12 Mult. Not the best strategy for long-term success, but easy enough to unlock Hanging Chad. Other Jokers with a similar mediocre power level will work just as well.
On your first hand, get as close to 600 without going over it. Calculate your score manually for this:
- Select your hand to see your base score
- Mentally add the value of your cards (and chip-boosting jokers) to the blue part of the equation.
- Add the value of any Mult boosting jokers to the red part of the equation.
After this, only play High Cards to finish the job. Play only Aces and Face cards. In my case, my King scored (10 + 5) x (1 + 12) = 195 points thanks to my Red Card.
Make sure to follow the conditions of the Boss so your hand counts! In my example, I had to play K-T-9-6-4 to have a High Card and to meet the requirement of playing 5 cards.
Unlocking the Seeing Double Joker
To play a hand with four 7 of clubs reliably, you will preferably build a collection of quite a few more of these cards. There are a few ways about this, but my preferred strategy uses the Abandoned Deck.
The Abandoned Deck only has only 40 cards, but still has two 7 of clubs. This enables us to more reliably draw the cards we need. To unlock the Abandoned Deck, you first need to unlock the Green Deck by having 75 items in your collection through normal play. Then you need to win a Run with the Green Deck on any difficulty.
I do not recommend focusing on Four of a Kind right away. You’ll have an easier time focusing on Clubs/Flushes or on Full Houses with Sevens while you build up your Deck further. You can play the Abandoned Deck on the lowest (White) difficulty.
Here are some of the more reliable ways to build up more sevens of clubs:
- The Death Arcana can copy the Seven of Clubs. Make sure to sacrifice a non-club, non-seven to copy into a Seven of Clubs
- The Cryptid Spectral Card can create two copies of a Seven of Clubs without sacrificing anything
- The Moon Arcana can turn three non-club cards into club cards. Preferably you will change 7s, but 6s and 5s are a good option as well, because..
- …The Strength Arcana can turn a six of clubs into a seven of clubs. If you don’t pull any sixes, you can also upgrade fives for later upgrading. If you don’t pull any fives or sixes of clubs, you can also convert other suits to attempt to conver them later
- The Lovers Arcana can make one non-club seven count as a seven of clubs
- Playing Card Packs are also a semi-reliable option. They may not often have a seven of clubs but they may have a 7 of another suit or a 6 of clubs you can further alter with Tarot Cards
Unlocking the Matador Joker

Unlocking this Joker uses a similar strategy to the Hanging Chad Joker, but requires no maths. We need to beat the Boss in one hand, without discarding. We’ll try to do it in Ante 1. It’s both the easiest time to do it and the fastest.
First, you will need to unlock the Yellow Deck if you haven’t already. The extra starting funds of this deck will be of great help for the next steps. You unlock the Yellow Deck by having 50 items in your Collection. Just play regularly and you’ll get there sooner rather than later.
Start a run with the Yellow Deck on the easiest (White) difficulty. Don’t skip any rounds so you get 2 shops before the boss.
- For the first shop, focus only on score-boosting Jokers and loose Tarot Cards (that you can use for the hand you’ll play instead of hoping it will show up). You can even consider starting over if there aren’t any.
- For the second shop, you can also consider Arcana Packs if there are no interesting Jokers (for +Mult and +Chips preferably, though other options such as Stone, Steel, Glass and Lucky Cards can work as well). Spectral Cards can help as well. Reroll if you have funds remaining to buy rerolled items. Try to avoid buying Planet Cards. As you can’t use any discards, it will be difficult to know in advance which hand you’ll play.
I recommend starting over if you don’t manage to do the unlock in the first Ante. It may take you a few tries, but shouldn’t take too many. In my example, my Photograph Joker was useless as I had no face cards but my +50 chips for a pair and Raised Fist still pulled through.
Unlocking the Hit the Road Jack Joker
To reliably be able to discard a hand of 5 Jacks reliably, you will need to collect quite a few more Jacks. Remember that you can’t use your last Discard to draw more Jacks. I recommend gathering as many Jacks as possible and only trying to go for the unlock when you are not certain you can win the round.
My deck of choice for this unlock is the Blue Deck for its +1 extra Hand. I prefer it over the base Red Deck with its +1 Discard because in most situations because:
- An extra hand means an extra dollar per round
- In most situations, you can also use a hand as a discard that scores you points
You unlock the Blue Deck when you add 20 items to your Collection. This should happen after just a few regular playthroughs. You will then need to add Jacks through any means possible, the most reliable of which are:
- The Death Tarot card, to change a different card into a Jacks
- The Cryptid Spectral Card, to create two create two copies of an existing Jack
- The Strength Tarot Card, to transform Tens into Jacks
- Playing Card Packs that may give you Jacks directly or Tens which you can later on turn into Jacks
I prefer focusing on Full House for this unlock, although Two Pair can work as well.
Unlocking the Stuntman Joker

Scoring 100,000,000 chips in one hand will be one of the toughest unlocks for most players. It will require some luck, as well as a focus on the core elements for getting insanely high scores:
- +Mult Jokers are attractive early on, but scaling xMult Jokers trump them quite soon. Remember that xMult Jokers also Multiply each other. Only scaling +Mult Jokers have a place in a deck that can manage this unlock. The 2 main ones that come to mind are Fortune Teller (+1 Mult per Tarot) and an early Spare Trousers (+2 Mult per Two Pair).
- A significantly leveled up hand. Many players have a tendency to ignore Planet Cards, but a leveled hand gives you a base Mult rivaling those of the best Jokers. The extra chips it gives can also multiply your score multiple times.
- Proper ordering of both your cards and jokers. Have the +Mult go first and the xMult go last – that way your +Mult gets multiplied as well. To determine which hand you are forming, it only looks at which 5 cards you select, not their order. If you order your hand as 7-T-8-9-J this will still count as a straight!
- Flushes may be easier to hit, but a leveled-up Straight or Full House is a LOT more valuable. Four of Kind and higher hands tend not to be worth the marginal extra value they bring.
- Although not absolutely necessary, Jokers repeating cards in combination with xMult Jokers can do wonders for your score.
- To finish off the unlock, Glass Cards can give you quite the edge, especially if repeated and/or having a Red Seal. Steel Cards and Polychrome Cards with a Red Seal are very powerful as well.
- If you unlock the Anaglyph Deck before you finish the unlock, it can give you the boost you need. Don’t skip any rounds until you get a Negative tag, then hope for some powerful extra Jokers.


















































